One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Expected = boxes times game rate. A single round is too small for a verdict; the evaluation over all gamblings is on the results page.
Unique Soldiers · As expected
Drops: 1 in 40 boxes.
Expected: 40 boxes × 3 % game rate = 1.2 drops.
Real rate: 1 / 40 = 2.50 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Weapons · As expected
Drops: 1 in 40 boxes.
Expected: 40 boxes × 3 % game rate = 1.2 drops.
Real rate: 1 / 40 = 2.50 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Old BP weapons · As expected
Drops: 1 in 40 boxes.
Expected: 40 boxes × 1.5 % game rate = 0.6 drops.
Real rate: 1 / 40 = 2.50 %.
Normal range (middle 95 %): 0 to 2 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 91 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Weapon upgrade orders · As expected
Drops: 2 in 40 boxes.
Expected: 40 boxes × 3 % game rate = 1.2 drops.
Real rate: 2 / 40 = 5.00 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 68 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Soldier level-up orders · As expected
Drops: 3 in 40 boxes.
Expected: 40 boxes × 9 % game rate = 3.6 drops.
Real rate: 3 / 40 = 7.50 %.
Normal range (middle 95 %): 1 to 7 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Vehicle decorators · As expected
Drops: 2 in 40 boxes.
Expected: 40 boxes × 2.5 % game rate = 1.0 drops.
Real rate: 2 / 40 = 5.00 %.
Normal range (middle 95 %): 0 to 3 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 53 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Portraits · As expected
Drops: 1 in 40 boxes.
Expected: 40 boxes × 2.5 % game rate = 1.0 drops.
Real rate: 1 / 40 = 2.50 %.
Normal range (middle 95 %): 0 to 3 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Callsign orders · As expected
Drops: 3 in 40 boxes.
Expected: 40 boxes × 5 % game rate = 2.0 drops.
Real rate: 3 / 40 = 7.50 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 65 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Appearance orders · Unlucky
Drops: 2 in 40 boxes.
Expected: 40 boxes × 15 % game rate = 6.0 drops.
Real rate: 2 / 40 = 5.00 %.
Normal range (middle 95 %): 2 to 11 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 9.7 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
XP booster 50 % · As expected
Drops: 12 in 40 boxes.
Expected: 40 boxes × 23.5 % game rate = 9.4 drops.
Real rate: 12 / 40 = 30.0 %.
Normal range (middle 95 %): 4 to 15 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 43 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
XP booster 75 % · As expected
Drops: 12 in 40 boxes.
Expected: 40 boxes × 23.5 % game rate = 9.4 drops.
Real rate: 12 / 40 = 30.0 %.
Normal range (middle 95 %): 4 to 15 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 43 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
XP booster 100 % · As expected
Drops: 12 in 40 boxes.
Expected: 40 boxes × 23.5 % game rate = 9.4 drops.
Real rate: 12 / 40 = 30.0 %.
Normal range (middle 95 %): 4 to 15 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 43 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Silver · As expected
Drops: 12 in 40 boxes.
Expected: 40 boxes × 26.5 % game rate = 10.6 drops.
Real rate: 12 / 40 = 30.0 %.
Normal range (middle 95 %): 5 to 16 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 73 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows the silver won; the thumb is based on how often silver dropped.
Silver counts inverted: more silver is the worst result of a box.
One single round is a small sample, so the thumb is only a hint. The evaluation of all gamblings is on the results page.
Ownership marks (NEW, duplicate) are derived from my published gamblings, not from my save game.