Round 4
Oct 11, 2026 What actually dropped from my Enlisted boxes: silver in against silver out, the real rate against the game rate and every gambling with its rewards.
The game rates come from community data (as of Apr 22, 2026) and are not officially confirmed.
Ownership marks (NEW, duplicate) are derived from my published gamblings, not from my save game.
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Every box is a random draw. This shows how often a category drops according to the game and how often it really dropped for me.
Method: every box counts as an independent random draw with the category's game rate. From the number of boxes and the rate, the exact binomial distribution gives how likely a result like this or a more extreme one is (two-sided). The normal range is the middle 95 % of all possible results. The verdict follows the two-sided probability: from 20 % within the normal range, 5 to 20 % slightly above or below average, 1 to 5 % lucky or unlucky, below 1 % very lucky or very unlucky; a verdict needs at least 50 boxes. For silver, more than expected is bad luck because silver is the weakest drop of a box. Appearance orders count 10 and callsign orders 5 per drop. The probability in the sentence of each row is one-sided (only the direction named there), so it is roughly half of the two-sided value the verdict uses.
Multiple-testing note: with 15 groups about 0.75 chance hits with a probability below 5 % are to be expected. A single "lucky" or "unlucky" is therefore no proof that something is off with the rates.
Silver in against silver out, not a promise of profit. Gold is not included.
All gamblings together: 43 Gamblings · 1,036 Boxes · 5,180,000 Silver invested · 1,079,000 Silver back
Squads · Too little data
Drops: 0 in 80 boxes.
Expected: 80 boxes × 1 % game rate = 0.8 drops.
Real rate: 0 / 80 = 0.00 %.
Too little data: a verdict needs at least 50 boxes and 1 expected drops.
?
Unique Soldiers · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Weapons · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 61 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Old BP weapons · As expected
Drops: 0 in 80 boxes.
Expected: 80 boxes × 1.5 % game rate = 1.2 drops.
Real rate: 0 / 80 = 0.00 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 60 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
New BP weapons · Too little data
Drops: 0 in 80 boxes.
Expected: 80 boxes × 0.5 % game rate = 0.4 drops.
Real rate: 0 / 80 = 0.00 %.
Too little data: a verdict needs at least 50 boxes and 1 expected drops.
?
Vehicles · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2 % game rate = 1.6 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Vehicle upgrade orders · As expected
Drops: 0 in 80 boxes.
Expected: 80 boxes × 2 % game rate = 1.6 drops.
Real rate: 0 / 80 = 0.00 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 40 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Weapon upgrade orders · As expected
Drops: 3 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 3 / 80 = 3.75 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 86 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Soldier level-up orders · Lucky
Drops: 13 in 80 boxes.
Expected: 80 boxes × 9 % game rate = 7.2 drops.
Real rate: 13 / 80 = 16.3 %.
Normal range (middle 95 %): 3 to 13 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 5.2 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Vehicle decorators · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Portraits · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Vehicle camouflages · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Nickname decorators · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Callsign orders · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 5 % game rate = 4.0 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 1 to 8 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 46 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Appearance orders · As expected
Drops: 16 in 80 boxes.
Expected: 80 boxes × 15 % game rate = 12.0 drops.
Real rate: 16 / 80 = 20.0 %.
Normal range (middle 95 %): 6 to 19 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 28 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
XP booster 50 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
XP booster 75 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
XP booster 100 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
Silver · As expected
Drops: 22 in 80 boxes.
Expected: 80 boxes × 26.5 % game rate = 21.2 drops.
Real rate: 22 / 80 = 27.5 %.
Normal range (middle 95 %): 14 to 29 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 92 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows the silver won; the thumb is based on how often silver dropped.
Silver counts inverted: more silver is the worst result of a box.
Squads · Too little data
Drops: 0 in 80 boxes.
Expected: 80 boxes × 1 % game rate = 0.8 drops.
Real rate: 0 / 80 = 0.00 %.
Too little data: a verdict needs at least 50 boxes and 1 expected drops.
?Unique Soldiers · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Weapons · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 61 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Old BP weapons · As expected
Drops: 0 in 80 boxes.
Expected: 80 boxes × 1.5 % game rate = 1.2 drops.
Real rate: 0 / 80 = 0.00 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 60 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
New BP weapons · Too little data
Drops: 0 in 80 boxes.
Expected: 80 boxes × 0.5 % game rate = 0.4 drops.
Real rate: 0 / 80 = 0.00 %.
Too little data: a verdict needs at least 50 boxes and 1 expected drops.
?Vehicles · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2 % game rate = 1.6 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Vehicle upgrade orders · As expected
Drops: 0 in 80 boxes.
Expected: 80 boxes × 2 % game rate = 1.6 drops.
Real rate: 0 / 80 = 0.00 %.
Normal range (middle 95 %): 0 to 4 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 40 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Weapon upgrade orders · As expected
Drops: 3 in 80 boxes.
Expected: 80 boxes × 3 % game rate = 2.4 drops.
Real rate: 3 / 80 = 3.75 %.
Normal range (middle 95 %): 0 to 6 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 86 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Soldier level-up orders · Lucky
Drops: 13 in 80 boxes.
Expected: 80 boxes × 9 % game rate = 7.2 drops.
Real rate: 13 / 80 = 16.3 %.
Normal range (middle 95 %): 3 to 13 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 5.2 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Vehicle decorators · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): > 99.99 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
Portraits · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Vehicle camouflages · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Nickname decorators · As expected
Drops: 1 in 80 boxes.
Expected: 80 boxes × 2.5 % game rate = 2.0 drops.
Real rate: 1 / 80 = 1.25 %.
Normal range (middle 95 %): 0 to 5 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 81 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "Cosmetics (portrait, nickname, camouflage)" up, so the thumb covers the whole group.
Callsign orders · As expected
Drops: 2 in 80 boxes.
Expected: 80 boxes × 5 % game rate = 4.0 drops.
Real rate: 2 / 80 = 2.50 %.
Normal range (middle 95 %): 1 to 8 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 46 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
Appearance orders · As expected
Drops: 16 in 80 boxes.
Expected: 80 boxes × 15 % game rate = 12.0 drops.
Real rate: 16 / 80 = 20.0 %.
Normal range (middle 95 %): 6 to 19 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 28 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows all orders received; the thumb is based on how often this kind of order dropped.
XP booster 50 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
XP booster 75 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
XP booster 100 % · As expected
Drops: 17 in 80 boxes.
Expected: 80 boxes × 23.5 % game rate = 18.8 drops.
Real rate: 17 / 80 = 21.3 %.
Normal range (middle 95 %): 12 to 26 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 75 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The game rates do not split "XP boosters" up, so the thumb covers the whole group.
Silver · As expected
Drops: 22 in 80 boxes.
Expected: 80 boxes × 26.5 % game rate = 21.2 drops.
Real rate: 22 / 80 = 27.5 %.
Normal range (middle 95 %): 14 to 29 drops.
Chance of a result at least this far from the expectation (exact binomial test, two-sided): 92 %.
Thumb: from 20 % normal; 1 to 20 % one step lucky or unlucky; under 1 % two steps.
The number shows the silver won; the thumb is based on how often silver dropped.
Silver counts inverted: more silver is the worst result of a box.
Ownership marks (NEW, duplicate) are derived from my published gamblings, not from my save game.
4 Gamblings · 80 Boxes · Invested 400,000 · Silver back 110,000
Round 4
Oct 11, 2026
Round 3
Oct 11, 2026
Round 2
Oct 10, 2026
Round 1
Oct 10, 2026